G U I L L A U M E    A R D A U D
human computer interaction researcher inventing, designing, and building computer tools to complement human knowledge & creativity.

french, living in San Francisco for many years. semi-regularly in Paris, Tokyo.

10+ years teaching thousands of kids & teenagers (and a few adults too) how to make things with computers. A strong believer in popular education.

dropped out of PhD Computer Science right before quals.
MS Computer Science (HCI, education).
BS Computer Science + Math (AI, first class honours).

hobbies & interests include 日本語, modular synthesizers, photography.



• 2017- Apple, prototyper/designer
• 2016-2017             senior research & prototyping engineer
• 2014-2016             research & prototyping engineer
• 2012-2014 NeonMob, technical co-founder
• 2011-2012 Panafold, lead iOS engineer
• 2010-2011 Tangible Visualization lab, graduate student (advised by Pr. Ullmer)
• 2009 B&D Eolas, junior software engineer

selected teaching experiences

• 2018 Apple Engineering Tech Camp, mentor
• 2012-2016 CodeNow, lead trainer
• 2015-2016 California Academy of Sciences, volunteer docent
• 2010-2011 Louisiana State University, graduate teaching assistant
• 2009-2011 Telligo, scientific summer camps educator + assistant director
• 2009 Oxford Brookes University, lead instructor, middle school girls programming workshop
• 2007-2009 educator in summer camps for handicapped, foster care children

public talks

• 06/2018 Apple Pencil Design Essentials
WWDC 2018 (San Jose, California)
• 06/2017 60 Second Prototyping
WWDC 2017 (San Jose, California)
• 11/2015 Objects, Tools, Computers
HN Kansai Meetup (Osaka, Japan)
• 04/2014 Cache me if you can: memcached caching patterns & best practices
Pycon 2014 (Montreal, Canada)

Many talks about open source and programming that are long lost to history.

academic publications

• 2012 Employing and extending mass-market platforms as core tangibles
Ullmer, Ardaud, et al. in TEI 2012 Works In Progress
• 2011 Casier: structures for composing tangibles and complementary interactors for use across diverse systems (credited)
Ullmer et al. in TEI 2011

on the web

• 2016 prototyping.club
a repository of case studies in rapid prototyping
• 2015 la parabole des polygones
I translated Nicky Case's and Vi Hart's wonderful interactive essay, parable of the polygons, to French

I wrote and maintained a number of web games and services that are long lost to history.